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Driven // Despair [Hour of Devastation]

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Driven // Despair [Hour of Devastation]

Set: Hour of Devastation
Type: Sorcery // Sorcery
Rarity: Rare
Cost: {1}{G} // {1}{B}
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Reverse Type: Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Set: Hour of Devastation
Type: Sorcery // Sorcery
Rarity: Rare
Cost: {1}{G} // {1}{B}
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Reverse Type: Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
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From $0.18

Original: $0.52

-65%
Driven // Despair [Hour of Devastation]—

$0.52

$0.18

Description

Set: Hour of Devastation
Type: Sorcery // Sorcery
Rarity: Rare
Cost: {1}{G} // {1}{B}
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Reverse Type: Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."